☨ Work performed while interning at Snap Inc.
We evaluate our synthesis model against the Playable Environments baseline (PE) and a version of it retrained on the 1024x576px resolution employed by our model (PE+).
Note the low resolution and inability to correctly model the orientation of players.
Note lack of players in the video.
The full version of our model, trained with a reduced amount of computational resources, matching the one used for the baselines.
The full version of our model
Note the low resolution and texture-sticking checkerboard artifacts during camera movements resulting from the use of CNN upsamplers. 2D UI elements are not eliminated, generating noticeable artifacts.
Note lack of players in the video.
The full version of our model, trained with a reduced amount of computational resources, matching the one used for the baselines.
The full version of our model